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act3d [2018/02/20 12:17] adminact3d [2023/04/22 20:59] (current) – external edit 127.0.0.1
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-3D Draft View+==== 3D Draft View ==== 
 + 
 +The draft viewer is monochromatic (mostly) It quickly renders the current model into 3D 
 + 
 +**Pre-requisites**\\ 
 +However, for 3D view to work; you need a special class called "View" and in that class, you need to create at least two pseudo objects -- one called "Location" and the other "Lookat"  
 + 
 +The height and level of these two objects would determine the initial camera location. 
 + 
 +Tell you what? The default TAD model already has this class. Copy that class and the objects therein to your own project; and you should have the basic view setting required by the 3D modeler done. 
 + 
 +Of course you need to ensure that the Location and Lookat are located correctly (i.e. they are indeed viewing something or the other) 
 + 
 +Use the scrollbars in the 3D Preview window to spin around and zoom into. 
 + 
 +At the bottom right hand corner of the 3D Preview; you can access the 3D Options. In very large projects (i.e. with large extents, not necssarily the number of objects in the project); you may see nothing because the "Yon" plane setting is set low. Change that to 1000 and you should get the view 
 + 
 +Enjoy!! 
 + 
 +**Details of what TAD does internally**\\ 
 +When a 3D view is invoked, TAD quickly runs all the internal ARDELA scripts that may change the geometry of the objects. Then it will do all the pinning; and finally it gives it to the 3D viewer pipeline. That is why in complex projects; it may take a few microseconds more than in simpler projects 
 + 
 +[[viewing_objects_in_3d|See the actions to be carried out for 3D]]

Press F1 inside the application to read context-sensitive help directly in the application itself
Last modified: le 2023/04/22 20:59