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pseudo_objects [2014/09/23 08:26] – arun | pseudo_objects [2014/10/01 14:43] – ameya | ||
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===== Pseudo Objects ===== | ===== Pseudo Objects ===== | ||
- | The TAD interface has a 3D viewing option. | + | The TAD interface has a 3D viewing option. |
- | The following | + | TAD has the following default pseudo objects in TAD: |
- | * location (the point from where the model is being viewed) | + | * location (the point from where you view the model) |
- | * lookat (the point at which the viewer is looking, helps set viewing angle) | + | * lookat (the point you are looking, helps set viewing angle) |
* light | * light | ||
* light#2 | * light#2 | ||
- | The **location** object is represented by a right-angled triangle.It is recommended that the location | + | The **location** object is represented by a right-angled triangle. It is recommended that you place the location outside the boundaries of the building model. |
- | The **lookat** object is represented by a right-angled triangle. | + | The **lookat** object is represented by a right-angled triangle. |
- | **Note**: The location object is not to be confused with the architect. The location object is solely used for 3D viewing purpose whereas the architect is used for all activities on the site. | + | **Note**: The location object is different from the architect. The location object is solely used for 3D viewing purpose, whereas, the architect is used to execute |
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Last modified: le 2023/04/22 20:59