Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
Next revisionBoth sides next revision
create_an_object [2014/09/17 12:45] ameyacreate_an_object [2014/09/17 12:51] ameya
Line 7: Line 7:
   - In the **Class Pane**, select the class for which you want to create an object.    - In the **Class Pane**, select the class for which you want to create an object. 
   - On the **Create** menu, click **Create new object**. Alternately, you can press **Ctrl + Shift + F1**.   - On the **Create** menu, click **Create new object**. Alternately, you can press **Ctrl + Shift + F1**.
-  - Type a name for the objectand enter length and width values. Click **Create** and close the dialogue box.+  - Enter a name, lengthand width for the object. Click **Create** and close the dialog box.
   - In the **Site Info** pane, click the **Object** tab.   - In the **Site Info** pane, click the **Object** tab.
   - Enter height for the object.   - Enter height for the object.
-  - Assign a level to the object. The level means the level from the ground plane. +  - Select a level for the object. The level refers to the level from the ground plane. 
-  - Right click on **'isKind of'** to select an 'isKindOf' value. An object can be an atom, connector, envelope or an artefact.  For more information on objects, see Types of objects in TAD.+  - Right click  **'isKind of'** to select an 'isKindOf' value. An object can be an atom, connector, envelope or an artefact.  For more information on objects, see Types of objects in TAD.
 The object that you created is automatically added to the current class. The object that you created is automatically added to the current class.
  

Press F1 inside the application to read context-sensitive help directly in the application itself
Last modified: le 2023/04/22 20:59