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actgpeditor [2019/04/13 12:23] โ€“ adminactgpeditor [2025/07/20 19:46] (current) โ€“ admin
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-====Ground Plane Editor====+======Ground Plane Editor======
  
-TAD creates 3D by extruding shapes linearly. Quite often, when you begin using TAD and when you want to get into TAD you may find that it extrudes only from the ground up.+TAD creates 3D by extruding shapes linearly. Quite often, when you begin using TAD and when you want to get into TAD you may find that it extrudes only from the ground up. 
  
 But the truth is: TAD can actually extrude in //any direction//  The //Ground Plane Editor// allows you to select the plane from which the extrusion has to happen.  But the truth is: TAD can actually extrude in //any direction//  The //Ground Plane Editor// allows you to select the plane from which the extrusion has to happen. 
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 +The actual ground (which coincides with our regular definition of the word "ground") is referred in this documentation as the //true ground//
  
 To understand the Ground Plane editor; you need to visualize what is happening in your TAD model and then ask yourself if you have the answers to the following questions To understand the Ground Plane editor; you need to visualize what is happening in your TAD model and then ask yourself if you have the answers to the following questions
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 Instead, that part is first //extruded// on the actual ground somewhere else on the temple premises. Then the sculptor would work on it; and once that sunshade is fully finished; it is lifted up, rotated 90 degree vertically; and then pinned at the correct location on the final vertical face Instead, that part is first //extruded// on the actual ground somewhere else on the temple premises. Then the sculptor would work on it; and once that sunshade is fully finished; it is lifted up, rotated 90 degree vertically; and then pinned at the correct location on the final vertical face
  
-The //pinning// concept in TAD is extremely powerful -- as you can easily extrude any number of elements all over [[the site]] TAD does not need additional "windows" or "viewports" to see  different parts of the same model. Instead,  you can scatter all the 3D elements around [[the site]] very much in a similar fashion to the way temples were constructed in India once upon a time +The //pinning// concept in TAD is extremely powerful -- as you can easily extrude any number of elements all over [[vm|the site]] TAD does not need additional "windows" or "viewports" to see  different parts of the same model. Instead,  you can scatter all the 3D elements around [[vm|the site]] very much in a similar fashion to the way temples were constructed in India once upon a time 
  
 BTW, Even today; temple construction happens in India in a similar fashion: It is fascinating to see sculptors creating various elements of the temple first on the ground -- they are scattered randomly everywhere on the construction site -- and then once finished, the elements are rotated 90 degrees vertically and pinned at the correct locations BTW, Even today; temple construction happens in India in a similar fashion: It is fascinating to see sculptors creating various elements of the temple first on the ground -- they are scattered randomly everywhere on the construction site -- and then once finished, the elements are rotated 90 degrees vertically and pinned at the correct locations
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 [[pinning_objects|Here are the steps to be done for pinning]] [[pinning_objects|Here are the steps to be done for pinning]]
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 +----
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 +Feeling lost? [[starthere|Start here]] or [[tadtutorials|Start learning TAD using tutorials]].
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