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Editing objects -

Editing Vertex

To add a corner between the first and second helper -

  1. Press F3 or F4 and select the edge in between which you want to add a corner.
  2. Place the architect where the new point has to be created.
  3. Press F6.

To stretch a corner using the first helper -

  1. Press F3 or F4 and place the first helper on the corner which you want to stretch.
  2. Place the architect at the point to which you want to stretch the first helper.
  3. Press F5.

To delete a corner using the first helper -

  1. Press F3 or F4 and place the first helper on the corner which you want to delete.
  2. Press Ctrl + Backspace

Editing Edges

To stretch an edge -

  1. Press F3 or F4 and make the edge that you want to stretch as current.
  2. Place the architect at the point to which you want to stretch the edge to.
  3. Press Shift + F5

To extrude an edge -

  1. Press F3 or F4 and make the edge that you want to extrude as current.
  2. Place the architect at the point to which you want to extrude the edge to.
  3. Press Shift + F6

Quick edit -

To edit an object, you can stretch the corner with the first helper using the mouse.

To rotate an object, you can rotate the corner with the second helper using the mouse.


Press F1 inside the application to read context-sensitive help directly in the application itself
Last modified: le 2023/04/22 20:59