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create_a_new_object [2020/03/12 12:59] – admin | create_a_new_object [2023/04/22 20:59] (current) – external edit 127.0.0.1 | ||
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====Creating Objects==== | ====Creating Objects==== | ||
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+ | You can create single or multiple objects in TAD. | ||
There are many ways to create an object. As indicated elsewhere in this documentation, | There are many ways to create an object. As indicated elsewhere in this documentation, | ||
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However; one always first creates a shape in //plan// on some reference plane (often the ground itself) and then extrude that shape later to get the **3D volume** you want. In TAD 2D and 3D shapes co-exist. Of course, when you invoke the 3D Draft view command, only the 3D volumes would be visible. | However; one always first creates a shape in //plan// on some reference plane (often the ground itself) and then extrude that shape later to get the **3D volume** you want. In TAD 2D and 3D shapes co-exist. Of course, when you invoke the 3D Draft view command, only the 3D volumes would be visible. | ||
+ | Here is how one creates a new object: | ||
+ | |||
+ | - In the **Class Pane**, select the class where you want to create an object. | ||
+ | - On the **Create** menu, click **Create new object**. Alternately, | ||
+ | - Some of the hotkeys that we have to [[createhotkeys|create objects are listed here]] | ||
+ | |||
+ | **Note**: Alternately, | ||
+ | |||
**Shapes from the web**\\ | **Shapes from the web**\\ | ||
From version 6.7.7.0 onwards, TAD now has the capability to import all kinds of shapes from the system clipboard. Once you invoke the // | From version 6.7.7.0 onwards, TAD now has the capability to import all kinds of shapes from the system clipboard. Once you invoke the // | ||
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... more (this page will be edited soon) | ... more (this page will be edited soon) | ||
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+ | **Once you create an object, some of the common activities that are often done**\\ | ||
+ | - In the **Site Info** pane, click the **Object** tab. | ||
+ | - Enter height for the object. | ||
+ | - Select a level for the object. The level refers to the level from the ground plane. | ||
+ | - Right click **' | ||
+ | |||
+ | Note that the object that you created is automatically added to the current class. | ||
+ | |||
+ | [[Advanced methods for setting attributes of an object]] | ||
+ | |||
+ | |||
{{page> | {{page> |
Press F1 inside the application to read context-sensitive help directly in the application itself
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Last modified: le 2023/04/22 20:59