Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
create_a_new_object [2020/03/12 12:59] admincreate_a_new_object [2023/04/22 20:59] (current) – external edit 127.0.0.1
Line 1: Line 1:
 ====Creating Objects==== ====Creating Objects====
 +
 +You can create single or multiple objects in TAD.
  
 There are many ways to create an object. As indicated elsewhere in this documentation, an object need not be something you can touch and feel (i.e. some built-matter) In TAD, one is able to work with spaces too.  In fact, one can even insert //pseudo-objects// or objects that have no architectural meaning but are mere place holders (e.g. the viewpoint from where to look at the 3D scene, light locations, etc) There are many ways to create an object. As indicated elsewhere in this documentation, an object need not be something you can touch and feel (i.e. some built-matter) In TAD, one is able to work with spaces too.  In fact, one can even insert //pseudo-objects// or objects that have no architectural meaning but are mere place holders (e.g. the viewpoint from where to look at the 3D scene, light locations, etc)
Line 7: Line 9:
 However; one always first creates a shape in //plan// on some reference plane (often the ground itself) and then extrude that shape later to get the **3D volume** you want. In TAD 2D and 3D shapes co-exist. Of course, when you invoke the 3D Draft view command, only the 3D volumes would be visible. However; one always first creates a shape in //plan// on some reference plane (often the ground itself) and then extrude that shape later to get the **3D volume** you want. In TAD 2D and 3D shapes co-exist. Of course, when you invoke the 3D Draft view command, only the 3D volumes would be visible.
  
 +Here is how one creates a new object:
 +
 +  - In the **Class Pane**, select the class where you want to create an object. 
 +  - On the **Create** menu, click **Create new object**. Alternately, you can press **Ctrl + Shift + F1**.
 +  - Some of the hotkeys that we have to [[createhotkeys|create objects are listed here]]
 +
 +**Note**: Alternately, press **=** (equals to) followed by a name to create an object. The default size of this object is  1 unit x 1 unit.
 + 
 **Shapes from the web**\\ **Shapes from the web**\\
 From version 6.7.7.0 onwards, TAD now has the capability to import all kinds of shapes from the system clipboard. Once you invoke the //creation// floating dialog; you would see a largish //TAD Shapes// button. Click on that, and the browser on your computer would open to a website where you can sketch out TAD shapes From version 6.7.7.0 onwards, TAD now has the capability to import all kinds of shapes from the system clipboard. Once you invoke the //creation// floating dialog; you would see a largish //TAD Shapes// button. Click on that, and the browser on your computer would open to a website where you can sketch out TAD shapes
Line 26: Line 36:
  
   ... more (this page will be edited soon)   ... more (this page will be edited soon)
 +
 +**Once you create an object, some of the common activities that are often done**\\
 +  - In the **Site Info** pane, click the **Object** tab.
 +  - Enter height for the object.
 +  - Select a level for the object. The level refers to the level from the ground plane.
 +  - Right click  **'isKind of'** to select an 'isKindOf' value. An object can be an atom, connector, envelope or an artefact.  For more information on objects, see Types of objects in TAD.  These concepts are described in detail in [[objects_in_tad|kind of objects.]]
 +
 +Note that the object that you created is automatically added to the current class.  If that is not what you expected; you can always drag the name of the object in the object list to the correct class.
 +
 +[[Advanced methods for setting attributes of an object]]
 +
 +
  
 {{page>editbuttons&noheader&nofooter}} {{page>editbuttons&noheader&nofooter}}

Press F1 inside the application to read context-sensitive help directly in the application itself
Last modified: le 2023/04/22 20:59