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act3d [2019/04/13 12:19] – admin | act3d [2025/07/20 12:52] (current) – admin | ||
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==== 3D Draft View ==== | ==== 3D Draft View ==== | ||
- | The draft viewer is monochromatic (mostly) It quickly renders the current model into 3D | + | The draft viewer is monochromatic (mostly) It quickly renders the current model into 3D. When we say " |
+ | |||
+ | **Handles all kinds of complexity.**\\ | ||
+ | When a 3D view is invoked, TAD quickly runs all the internal ARDELA scripts that may change the geometry of the objects. Then it will do all the pinning; and finally it gives it to the 3D viewer pipeline. That is why in complex projects; it may take a few microseconds more than in simpler projects. | ||
+ | |||
+ | **View even partial models.**\\ | ||
+ | The Draft viewer will render only the visible objects. That means you can hide some objects to get specific internal views you are focused on. Say, just the columns. Or just the beams ... Or both...// | ||
**Pre-requisites**\\ | **Pre-requisites**\\ | ||
- | However, for 3D view to work; you need a special class called " | + | For 3D draft view to work; you need a special class called " |
The height and level of these two objects would determine the initial camera location. | The height and level of these two objects would determine the initial camera location. | ||
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Of course you need to ensure that the Location and Lookat are located correctly (i.e. they are indeed viewing something or the other) | Of course you need to ensure that the Location and Lookat are located correctly (i.e. they are indeed viewing something or the other) | ||
- | Use the scrollbars in the 3D Preview | + | Use the scrollbars in the 3D Draft view window to spin around and zoom into. |
- | At the bottom right hand corner of the 3D Preview; you can access the 3D Options. In very large projects (i.e. with large extents, not necssarily | + | At the bottom right hand corner of the 3D Draft View ; you can access the 3D Options. In very large projects (i.e. with large extents, not necessarily |
Enjoy!! | Enjoy!! | ||
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- | **Details of what TAD does internally**\\ | ||
- | When a 3D view is invoked, TAD quickly runs all the internal ARDELA scripts that may change the geometry of the objects. Then it will do all the pinning; and finally it gives it to the 3D viewer pipeline. That is why in complex projects; it may take a few microseconds more than in simpler projects | ||
[[viewing_objects_in_3d|See the actions to be carried out for 3D]] | [[viewing_objects_in_3d|See the actions to be carried out for 3D]] |